Password: www.vip-warez.org
Thursday, July 2, 2009
Mercenaries 2 World In Flames
Quote: Release Name: Mercenaries.2.World.In.Flames-RELOADED
Release Date: September , 2008
Filename: rld-mrc2
Platform: PC
Size: 7.13 GB
Genre: Action
Screen Shots
Links
Code:
http://rapidshare.com/files/14325740...ono.part01.rar
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Crack Fix
Code: http://rapidshare.com/files/142681589/rld-mr2f.rar
Serials & keys
Quote:
JXM5-YREP-R62J-8R62-NRLD
SL2A-7TYL-27S4-X27S-8RLD
S9QQ-ACQF-NCST-6NCS-XRLD
JQ9R-F23U-Q9A7-VQ9A-BRLD
APY8-8HW5-8L22-28LS-5RLD
System Requirements
Quote:
REQUIRED SYSTEM SPECIFICATIONS
OS: Windows XP or Windows Vista
Network: Internet connection
MINIMUM CONFIGURATION (WINDOWS VISTA):
Service Pack: Windows Vista - SP1
Processor: Pentium 4 with hyperthreading / AMD Athlon 64 X2
Memory : 2 gigs
GPU: Nvidia GeForce 6800 GT / ATI Radeon ATI X1600
VRAM: 256MB
Shader model: 3.0
Media: 8x Dual layer DVD-Rom
Hard Drive: 10 gigs install + save data
Sound: DX 9.0c compatible
MINIMUM CONFIGURATION (WINDOWS XP)
Service Pack: Windows XP - SP3
Processor: Pentium 4 with hyperthreading / AMD Athlon X2
Memory : 1 gig
GPU: Nvidia GeForce 6800 GT / ATI Radeon ATI X1600
VRAM: 256MB
Shader model: 3.0
Media: 8x Dual layer DVD-Rom
Hard Drive: 10 gigs install + save data
Sound: DX 9.0c compatible
SUGGESTED CONFIGURATION:
OS: Windows XP - SP3 or Windows Vista - SP1
Processor: Pentium Core 2 Duo 2.66 GHz / AMD X2 4600+ 2.4 GHz
Memory : 2.0 gigs dual channel DDR RAM
GPU: Nvidia GeForce 8600 / ATI Radeon HD2600
VRAM: 512MB
Shader model: 3.0
Media: 8x Dual layer DVD-Rom
Hard Drive: 10 gigs install + save data
Sound: DX 9.0c compatible
Yamaha Supercross
Play as the promising younger brother of one of the biggest names in
Supercross who was hospitalised in the final race of the World
Championships by Team Nemeshisu. It’s up to you to take your brother’s
place and avenge him by claiming the world title. Compete against the
world’s fastest off-road riders, tearing through stadiums in front of
thousands of screaming fans. Yamaha Supercross gives you all the
thrills and spills of real off-road motorcycle racing.
Download:http://www403.gamyy.com/Yamaha.Supercross.rarPassword- www.goamaze.com
Wednesday, July 1, 2009
Swat 3
As the name indicates, the game is based on CQB tactics. The player is in charge of a 5-man SWAT element, and unlike other tactical shooters, such as the comparable Rainbow Six games, the player is a police officer; therefore arresting rather than simply shooting suspects on sight is the primary objective. The improper use of deadly force (when a suspect is wounded and unable to use weapons, has surrendered or poses no threat) is penalized in the game.
The single player game features four elective weapons; the HK MP5 and MP5SD, the Benelli M1 Super 90 and the Colt M4A1, in addition to the Colt M1911 side arm issued to all LAPD officers. All of these feature a flashlight and some have modifications to give SWAT a tactical advantage in certain situations; for example, the M4A1 can fire 'beanbag' less than lethal rounds which hurt but do not kill targets, and the M1 Super 90 has secondary breaching ammunition for shooting locks out of doors. Others have a selection of full metal jacket and expanding hollow point ammunition, whose effectiveness depends upon the situation and the target.
Unlike some other games, some weaponry and ammunition is actually able to penetrate through walls, which makes spray-firing a risk, as a stray bullet can pass through a wall and hit an innocent.
Firearms are augmented by a number of tactical aids, such as CS gas and flashbang grenades, chemical lightsticks, breaching explosives and the 'opti-wand'; a miniature camera on a telescopic wand used for searching around corners, an update to the mirror-on-a-stick solution used by real life police.
SWAT officers are outfitted much like in real life, with some advancements for the game's near-futuristic (in 1999) setting; these are used to explain elements of gameplay, such as the HUD; officer's fully enclosed helmets have relevant information, such as ammunition counts and a target reticule projected onto the faceplate.
Instead of traditional health points, SWAT3 has a health 'scale' more similar to a life bar, representing sensors monitoring blood loss and body temperature. Wounds cannot be healed mid-mission, and an officer can take very few hits before being incapacitated. This necessitates the use of flashbangs when entering an area, to distract and disorient armed suspects waiting in ambush.
The game has three difficulty levels; easy, medium and hard, which increase the aggression and tactical intelligence of suspects and reduces their likelihood of surrender. There is also a 'response time' options for AI officers and suspects, ranging from 1 to 20 milliseconds, which dictates how quickly officers and suspects respond to changing situations.
Within a mission, the game has two 'modes': stealth, and dynamic. In stealth mode, officers move slowly and cautiously, use the opti-wand on doorways and corners, speak softly, do not use flashbangs and pick locked doors instead of destroying them. Suspects are unaware of or can lose track of the police in stealth mode, and the police gain an element of surprise, especially if the player opts to start the mission in stealth mode. When a suspect is encountered, the game automatically switches to dynamic mode. In dynamic mode, officers move quickly, speak loudly and shout, and use flashbangs and breaching explosives when appropriate. The player can switch freely between stealth and dynamic modes.
Missions:
The original game had 16 missions total, ranging from fast deployment to VIP protection. Some of the maps are based on true locations such as the LA City Hall and the Convention Center. The expansions added more maps, but neither of them is used on the 5-man campaign, only with the additional 10-man campaign that was distributed later on Sierra's website.
The earlier missions are more routine SWAT call outs, keeping the learning curve shallow for new players, the first being search warrant service to the home of Martin Brenner, a suspected freeway sniper. This serves as a basic introduction to the game. The next mission introduces Sovereign America for the first time, with an arrest warrant served on one Victor Getts, suspected of vehicular manslaughter, bomb making and membership of Sovereign America.
The bombing of the Turkish embassy, and kidnap of ambassador Jemil Kemal introduces the Kurdish People's Party. This is followed by an invasion of the home of Donald Foreman, CEO of a large cable provider by a heavily armed group, holding Foreman, his wife Linda, and his two children to ransom.
The Orthodox Patriarch Alexei III and his retinue are held in an Orthodox Cathedral by an armed group is the first incident connected to the treaty signing, as the bishop is visiting Los Angeles to attend the signing. Matters are complicated by the private security team hired to protect Alexei. This security team provide an unknown variable. Completely randomly, they will either attack the SWAT team, attack the terrorists or do absolutely nothing. This changes every time you play the mission and there is no way of knowing what they will do.
The downing of the aircraft of the Algerian president by a Surface-to-Air missile becomes a serious international incident and marks the entrance of the People's Liberation Party. The resulting chaos caused by the shutdown of LAX has created a significant number of vulnerable targets for more missiles, including the plane of Russian president, Igor Stomas. The missile is traced to a waterworks construction site, and SWAT is dispatched to investigate. Soon after, the PLP storms a television studio during an afternoon talk show, holding LA Mayor Marlin Fitzpatrick, Tolerance Defense League Chairman Herman Moyer, host Donna Briggs and many members of the audience and station staff hostage. The group demands an international broadcast of their message of Soviet reunification. The People's Liberation Party again targets President Stomas at his penthouse suite at the Carlysle Hotel, demanding a flight to Moscow with the intention of taking Stomas with them.
SWAT's next task is the arrest warrant for Ric Peters at his nightclub, The Phoenix, when he and Malta are finally identified as the mysterious group responsible for both the Foreman home invasion and Cathedral incident. They also have to deal with a failed bank heist by Sovereign America, who have holed themselves up in the bank.
In the final run up to the treaty signing, SWAT is given VIP protection duty for dignitaries at a pre-signing meeting at the Los Angeles Convention Center (which, until 2006, regularly hosted the E3 video games convention). The day goes smoothly until multiple armed suspects attempt to disrupt this meeting, holding several important politicians hostage.
The People's Liberation Party strike again after the convention center incident in another attempt to disrupt the treaty signing, creating a national emergency by taking over the LAX control tower, broadcasting false Air Traffic Control information (resulting in a midair collision) and installing another Surface-to-Air missile launcher at the top of the tower, threatening aircraft carrying dignitaries headed to the treaty signing. Air Force 1 is briefly in the area but is diverted quickly to Edwards Air Force Base. Despite danger the President of the United States being averted, there are many more civilian planes waiting to be diverted to other airports, the FAA closing down LAX after the earlier collision. SWAT storm the tower from the basement and soon restore order.
SWAT is required for VIP protection duty at a World Trade Organization conference at the Ventura Hotel, accompanying the Treaty signing. Death threats have been received by some of the attendees from various militia factions, and several militia men storm the building. This is followed shortly afterwards by the bombing of an electric substation leaving most of LA without power, save for Municipal buildings with backup generators. This was apparently a diversion, to allow Sovereign America forces led by Tobias Stromm (A Fred Phelps type character) himself to take over City Hall, for what Stromm calls an "end of the world vigil". It transpires that Sovereign America was the winner of the auction for one of the suitcase nukes, now installed and guarded by Stromm at the top of the tower, and Sovereign America intends to destroy the entire city in a last stand, but thankfully SWAT, after a tremendous battle, arrest Stromm and save the city.
During the final preparations for the Treaty signing, and the celebrations afterward, suspicious personnel observed entering the storm drain system near UCLA, where a parade is supposed to pass, carrying heavy equipment and overheard talking about demolitions. The storm drain system had already been cleared once by police officers - after being alerted to these developments, SWAT is sent in to investigate, finding a mysterious armed group disguised as gas masked maintenance workers.
Finally, SWAT is tasked with protecting the Treaty signing. In a last ditch attempt to stop the signing, the People's Liberation Party attack, hiding a second suitcase nuke in the building and taking many dignitaries hostage. Despite this, with the intervention of SWAT, the treaty signing is completed successfully. Mission failure results in the nuclear destruction of Los Angeles.
On the Bank level one of the people in the bank has a name of Marie Bonds. She says her husband is in the harbor division. This is "Sweet Cheeks" Marie from the Police Quest series. She is the wife of Sonny Bonds. This is an obvious reference of the Sierra Police Quest series.
System requirements
- Microsoft Windows 95/98,
- Pentium 233 MHz,
- 32 Mb RAM,
- 550Mb Hard Disk Space,
- 4 Speed CD-ROM,
- 800x600 SVGA High Color Monitor,
- 4 Mb Video Card, DirectX 7,
- Windows-compatible soundcard.

Download Links:
- http://rapidshare.com/files/27603101/Swat_3_Elite_Edition.iso.001
- http://rapidshare.com/files/27607864/Swat_3_Elite_Edition.iso.002
- http://rapidshare.com/files/27619072/Swat_3_Elite_Edition.iso.003
- http://rapidshare.com/files/27634886/Swat_3_Elite_Edition.iso.004
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- http://rapidshare.com/files/27664369/Swat_3_Elite_Edition.iso.006
- http://rapidshare.com/files/27711864/Swat_3_Elite_Edition.iso.007
Patch and keygen:
http://rapidshare.com/files/27697427/Swat_Patch___Key.rarMotoGp 2
The first thing you'll notice when comparing the versions side by side is that their menu systems are nearly identical. Unfortunately, this means that the in-game menus don't have PC-specific options, such as the ability to adjust your control setup and graphical configuration. These functions are all handled by the game's launcher, so you have to exit the game and then relaunch to make any changes. The game does all this with short load times and very little fanfare, but it's still a pretty clumsy setup.
Otherwise, MotoGP 2 is a detailed re-creation of the 2002 MotoGP series, and with the changes it makes to last year's title, the experience is a spot-on match. The roster has been updated to match last year's series, with riders such as Valentino Rossi, Max Biaggi, Sete Gibernau, and Daijiro Kato. The track count has gone up to 16, representing all of the series' courses, from Suzuka and Sepang to Brno and Valencia. The 500cc two-stroke machines now share the starting grid with 1,000cc four-stroke bikes such as the Yamaha M1, the Suzuki GSV-R, and the Honda RC211V. The single-player mode provides a wide variety of modes to play in, such as the quick race mode, for those who want to jump right into the action, and the stunt mode, which is an arcadelike game in which you pull off high-speed stunts to score points and unlock new riders. Other modes include time trials to polish your cornering lines on the tracks and a slew of multiplayer modes.
The heart of the single-player game is the career mode, in which you create a rider to compete in the full MotoGP series. In addition to choosing a bike and leathers, you'll distribute attribute points into skills such as cornering, braking, acceleration, and top speed. Additional points are won by completing challenges and winning races, so if you're successful you'll have a pretty skilled racer by the end of the season. Each circuit is run in a sequence and presented as a two-day race event. The first day is for practice and qualification for grid placement, and the second is for the race itself. True to life, races are held rain or shine, and the lines you chose on a sunny practice day might be thrown out completely in the pouring rain of the actual race day. At the end of each series, you can choose to go back and race on any of the previous tracks again or complete any challenges you may have missed to improve your attributes, or you can move on to the next season.
In the end, MotoGP 2 for the PC falls short of its potential. If the developer had spent more time refining the control scheme and graphics to make better use of PC hardware and had added more functionality to the game's menus and multiplayer options, the PC version of MotoGP 2 could have been as good as the Xbox version. To its credit, the game is selling at a budget price, but as it stands, MotoGP 2 for the PC is a simple port that lacks good multiplayer and in-game options, and doesn't re-create the highly functional and rewarding control scheme of the original console game.
System Requirements:
Pentium 450 MHz,
128 MB RAM,
Windows 98/ME/2000/XP,
DirectX 9.0,
DirectX-compatible video card,
DirectX-compatible sound card,
10X CD-ROM drive,
and 615 MB hard-disk space
Download:
http://rapidshare.com/files/236366509/MotoGP2.by.Dallape.www.Serbian-Warez.net.part1.rar |
code or password www.serbian-warez.net |